![]() In "real" programming, this has been a solved problem for decades: you set up a source control server that's able to track and merge changes from different project members and it magically takes care of 90% of it automatically, and the last 10% just requires a team member to review the merge process and make sure nothing broke too badly. But if someone else added a new map at the same time, they can't accept the map tree file from me, because it will stomp their changes, so adding new maps becomes a big effort in coordinating changes between everyone involved. If I add a new map, I need to send everyone the new map file, but I also have to change the map tree file and send it to everyone. Every time I've tried to work together with a team on a RPG Maker project, we've run into difficulties in one particular area: sharing changes.
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